vector graphic
ViewCraft3D: High-Fidelity and View-Consistent 3D Vector Graphics Synthesis
While recent approaches have shown promise in generating 3D vector graphics, they often suffer from lengthy processing times and struggle to maintain view consistency. To address these limitations, we propose ViewCraft3D (VC3D), an efficient method that leverages 3D priors to generate 3D vector graphics. Specifically, our approach begins with 3D object analysis, employs a geometric extraction algorithm to fit 3D vector graphics to the underlying structure, and applies view-consistent refinement process to enhance visual quality. Our comprehensive experiments demonstrate that VC3D outperforms previous methods in both qualitative and quantitative evaluations, while significantly reducing computational overhead. The resulting 3D sketches maintain view consistency and effectively capture the essential characteristics of the original objects.
MatthewFisher
In the first case, the non-standard representation prevents benefiting from latest network architectures for neural representations; while, in the latter case, therasterized representation, when encoded vianetworks, results inlossof data fidelity, as font-specific discontinuities like edges and corners are difficult torepresent using neural networks.
Recognizing Vector Graphics without Rasterization
In this paper, we consider a different data format for images: vector graphics. In contrast to raster graphics which are widely used in image recognition, vector graphics can be scaled up or down into any resolution without aliasing or information loss, due to the analytic representation of the primitives in the document. Furthermore, vector graphics are able to give extra structural information on how low-level elements group together to form high level shapes or structures. These merits of graphic vectors have not been fully leveraged in existing methods. To explore this data format, we target on the fundamental recognition tasks: object localization and classification. We propose an efficient CNN-free pipeline that does not render the graphic into pixels (i.e.
DeepSVG: A Hierarchical Generative Network for Vector Graphics Animation
Despite recent success of rasterized image generation and content creation, little effort has been directed towards generation of vector graphics. Y et, vector images, often in the form of Scalable V ector Graphics [20] (SVG), have become a standard in digital graphics, publication-ready image assets, and web-animations. The main advantage over their rasterized counterpart is their scaling ability, making the same image file suitable for both tiny web-icons or billboard-scale graphics.
VectorEdits: A Dataset and Benchmark for Instruction-Based Editing of Vector Graphics
Kuchař, Josef, Kadlčík, Marek, Spiegel, Michal, Štefánik, Michal
We introduce a large-scale dataset for instruction-guided vector image editing, consisting of over 270,000 pairs of SVG images paired with natural language edit instructions. Our dataset enables training and evaluation of models that modify vector graphics based on textual commands. We describe the data collection process, including image pairing via CLIP similarity and instruction generation with vision-language models. Initial experiments with state-of-the-art large language models reveal that current methods struggle to produce accurate and valid edits, underscoring the challenge of this task. To foster research in natural language-driven vector graphic generation and editing, we make our resources created within this work publicly available.